Shilou
Name: Shilou
Pronouns: She/Her
Danger Rating: *_____
Resident Type: Wanderer
About: Shilou is a little girl aged somewhere between 6 to 8 years old. Aside from her blackened eyes, she looks like any other girl her age. She wears a long, dress adorned with a bow and a short cover over her arms and upper chest. Her hair is wavy and she doesn't wear shoes. She always carries a crochet doll named Rebby 'Rebecca' with her.
Shilou acts much like a child with her being curious about different areas and people, enjoying playing with toys and other things she can find, and can become frightened as well. However, she also has a more morbid outlook on things with acts such as death, blood spilling, and torture not phasing her with her more than not simply ignoring what's going on around her as she continues her childlike journey. Despite her acting naive, she does know what's dangerous and will avoid the danger or flee, becoming fearful. It's unknown who she was and why she's trapped in The House like all of the other inhabitants, but she's one of the very few children like residents.
Pronouns: She/Her
Danger Rating: *_____
Resident Type: Wanderer
About: Shilou is a little girl aged somewhere between 6 to 8 years old. Aside from her blackened eyes, she looks like any other girl her age. She wears a long, dress adorned with a bow and a short cover over her arms and upper chest. Her hair is wavy and she doesn't wear shoes. She always carries a crochet doll named Rebby 'Rebecca' with her.
Shilou acts much like a child with her being curious about different areas and people, enjoying playing with toys and other things she can find, and can become frightened as well. However, she also has a more morbid outlook on things with acts such as death, blood spilling, and torture not phasing her with her more than not simply ignoring what's going on around her as she continues her childlike journey. Despite her acting naive, she does know what's dangerous and will avoid the danger or flee, becoming fearful. It's unknown who she was and why she's trapped in The House like all of the other inhabitants, but she's one of the very few children like residents.
Marley
Name: Marley
Pronouns: He/Him
Danger Rating: **___
Resident Type: Wanderer
About: Marley is a multi-legged, eyeless dog that follows around Shilou during her journey.His behaviour is much of that of a regular dog and enjoys the attention that Shilou gives to him. Though he does disappear from time to time to do other things, he always returns, showing a sense of loyalty to the little girl.
Pronouns: He/Him
Danger Rating: **___
Resident Type: Wanderer
About: Marley is a multi-legged, eyeless dog that follows around Shilou during her journey.His behaviour is much of that of a regular dog and enjoys the attention that Shilou gives to him. Though he does disappear from time to time to do other things, he always returns, showing a sense of loyalty to the little girl.
Vanta
Name: Vanta
Pronouns: They/Them
Danger Rating: ****_
Resident Type: Wanderer
About: Vanta is a wandering inhabitant of The House that has a reputation of being chaotic and dangerous. Normally sporting a grin or smile, Vanta takes pleasure in the macabre atmosphere of The House and loves seeing just how much trouble they can cause. They have no particular bonds to anyone or anything and has no loyalties except to themself. Vanta's chest and arms are covered with a thick ink like substance that can be used to absorb and eat away at living matter. The substance also forms wing like features on their back, but it's unknown if Vanta can actually fly or not. Underneath the ink resides only Vanta's skeleton and they can display this at will and often does during battles with Vanta being able take hits and damage wherever the ink is due to the bones being held together by the substance and not having any vitals underneath. The only way to kill Vanta is damage done via the head.T his, along with a deadly poison and venom Vanta produces makes them difficult to handle.
It's unknown as to the reasoning behind the nails in their feet.
Pronouns: They/Them
Danger Rating: ****_
Resident Type: Wanderer
About: Vanta is a wandering inhabitant of The House that has a reputation of being chaotic and dangerous. Normally sporting a grin or smile, Vanta takes pleasure in the macabre atmosphere of The House and loves seeing just how much trouble they can cause. They have no particular bonds to anyone or anything and has no loyalties except to themself. Vanta's chest and arms are covered with a thick ink like substance that can be used to absorb and eat away at living matter. The substance also forms wing like features on their back, but it's unknown if Vanta can actually fly or not. Underneath the ink resides only Vanta's skeleton and they can display this at will and often does during battles with Vanta being able take hits and damage wherever the ink is due to the bones being held together by the substance and not having any vitals underneath. The only way to kill Vanta is damage done via the head.T his, along with a deadly poison and venom Vanta produces makes them difficult to handle.
It's unknown as to the reasoning behind the nails in their feet.
The Reaper
Name: The Reaper
Pronouns: She/Her
Danger Rating: *____ / ****_
Resident Type: Half-Wandering/Special Resident
About: The Reaper is regarded as the being with the most power within The House as she is able to kill or free others for good with her scythe. It's not known as to why she holds so much power or who or what gave it to her, but she is driven by a strong sense of duty to remove very certain beings from The House. No one knows the reasoning for her choices and she isn't one to talk much either.
The Reaper has a long, flowing dress that exposes a section on her right side that consists of moving and blinking eyes.She has four arms, dark skin, freckles, and purple hair along with a heart shaped marking underneath her left eye. Her scythe has a massive blade with teeth and flesh fixed to the back, both of which can do damage.
She carries a sorrowful expression and is normally silent as she glides through the corridors of The House. When she's working, hordes of creatures gather around her, often begging to be released and grasping at her ankles while on all four.They disperse soon after she has released someone.
The Reapers only failed job was the releasing of Vanta, who desperately fought against her in order to remain in The House and continue to cause trouble. The two now play a game of cat and mouse where they battle fiercely when they meet, often resulting in Vanta getting away in the end.
The Reaper is also the only being able to traverse anywhere within the infinite house with full knowledge of where she is and where she is going and is still able to return to her room, a place that no one else has yet to find.
Pronouns: She/Her
Danger Rating: *____ / ****_
Resident Type: Half-Wandering/Special Resident
About: The Reaper is regarded as the being with the most power within The House as she is able to kill or free others for good with her scythe. It's not known as to why she holds so much power or who or what gave it to her, but she is driven by a strong sense of duty to remove very certain beings from The House. No one knows the reasoning for her choices and she isn't one to talk much either.
The Reaper has a long, flowing dress that exposes a section on her right side that consists of moving and blinking eyes.She has four arms, dark skin, freckles, and purple hair along with a heart shaped marking underneath her left eye. Her scythe has a massive blade with teeth and flesh fixed to the back, both of which can do damage.
She carries a sorrowful expression and is normally silent as she glides through the corridors of The House. When she's working, hordes of creatures gather around her, often begging to be released and grasping at her ankles while on all four.They disperse soon after she has released someone.
The Reapers only failed job was the releasing of Vanta, who desperately fought against her in order to remain in The House and continue to cause trouble. The two now play a game of cat and mouse where they battle fiercely when they meet, often resulting in Vanta getting away in the end.
The Reaper is also the only being able to traverse anywhere within the infinite house with full knowledge of where she is and where she is going and is still able to return to her room, a place that no one else has yet to find.
Theory
Name: THeory
Pronouns: He/Him
Danger Rating: *____
Resident Type: Wanderer
About: Theory is a dark sphinx cat with only a '?' for any facial features. He belongs to The Reaper and when he's around, she's normally not too far. Theory is harmless and acts only as a guide to The Reaper, but not much else is known about this cat.
Pronouns: He/Him
Danger Rating: *____
Resident Type: Wanderer
About: Theory is a dark sphinx cat with only a '?' for any facial features. He belongs to The Reaper and when he's around, she's normally not too far. Theory is harmless and acts only as a guide to The Reaper, but not much else is known about this cat.
The Head Farmer
Name: The Head Farmer
Pronouns: He/Him
Danger Rating: *____
Resident Type: Half-Wandering
About: The Head Farmer is a man who has lost all of his human features, now with a pumpkin for a head, a shadow like upper body, and long spider like legs. His head is held to his body with many leather straps latched into his shoulders, collar bone, and upper back.He's one of the very few residents who remembers his past and his past look as he strives to return himself back to normal.
The Head Farmer gathers discarded teeth lying around The House and plants them in his room where they grow into sentient heads. His goal is to find his own, but has yet to find the 'perfect head' with him discarded the still living heads randomly around the house. He's non-violent and relies simply on scavenging with him also eagerly showing off his odd garden and proudly demonstrating his growing techniques to anyone willing to listen.
Pronouns: He/Him
Danger Rating: *____
Resident Type: Half-Wandering
About: The Head Farmer is a man who has lost all of his human features, now with a pumpkin for a head, a shadow like upper body, and long spider like legs. His head is held to his body with many leather straps latched into his shoulders, collar bone, and upper back.He's one of the very few residents who remembers his past and his past look as he strives to return himself back to normal.
The Head Farmer gathers discarded teeth lying around The House and plants them in his room where they grow into sentient heads. His goal is to find his own, but has yet to find the 'perfect head' with him discarded the still living heads randomly around the house. He's non-violent and relies simply on scavenging with him also eagerly showing off his odd garden and proudly demonstrating his growing techniques to anyone willing to listen.
Interference
Name: Interference
Pronouns: He/Him/They/Them/It
Danger Rating: ***__
Resident Type: Wanderer/Special Resident
About: Interference is a being that floats around The House almost without purpose. He has a skull like head that is missing a lower jaw with a detailess lower body that is completely black.He also has large, black hands with his body being held together by a thick, visible static.
Though he doesn't talk, he can communicate via television and radio static, with the voice being deep and hushed almost like a whisper. Interference is the only being that can push into reality. This happens with any television and radio that is left on a static station for long periods of time. The longer the period, the more Interference is able to manifest before he comes into reality completely. This is only temporarily as he can only exist like this for as long as the station is on. Once the electronic is shut off, he begins to fizzle out.
Interference is regarded as highly dangerous due to the static aura he carries. Any living thing that comes into contact with this will be eaten alive as if being swarmed by thousands of insects. This static can devour anything, but he does leave behind teeth for some reason, which is harvested by The Head Farmer.
Pronouns: He/Him/They/Them/It
Danger Rating: ***__
Resident Type: Wanderer/Special Resident
About: Interference is a being that floats around The House almost without purpose. He has a skull like head that is missing a lower jaw with a detailess lower body that is completely black.He also has large, black hands with his body being held together by a thick, visible static.
Though he doesn't talk, he can communicate via television and radio static, with the voice being deep and hushed almost like a whisper. Interference is the only being that can push into reality. This happens with any television and radio that is left on a static station for long periods of time. The longer the period, the more Interference is able to manifest before he comes into reality completely. This is only temporarily as he can only exist like this for as long as the station is on. Once the electronic is shut off, he begins to fizzle out.
Interference is regarded as highly dangerous due to the static aura he carries. Any living thing that comes into contact with this will be eaten alive as if being swarmed by thousands of insects. This static can devour anything, but he does leave behind teeth for some reason, which is harvested by The Head Farmer.
Dolly
Name: Dolly
Pronouns: She/Her
Danger Rating: **___
Resident Type: Room Bound
About: Dolly is a doll-like being that is adorned in a retro styled fashion and has an aura around her that shows things in a static-textured, grayscale overlay. Other than her many, many needle like teeth, she's relatively harmless and only stumbles about, giggling and fixing damaged dolls and other stuffed toys.
Pronouns: She/Her
Danger Rating: **___
Resident Type: Room Bound
About: Dolly is a doll-like being that is adorned in a retro styled fashion and has an aura around her that shows things in a static-textured, grayscale overlay. Other than her many, many needle like teeth, she's relatively harmless and only stumbles about, giggling and fixing damaged dolls and other stuffed toys.
The Coal Eater
Name: The Coal Eater
Pronouns: It/They/Them
Danger Rating: *____ / ***__
Resident Type: Half-Wandering
About: The Coal Eater is a monstrously-sized resident of The House with a height of 71ft and a length of 213ft. It moves down a 90ft tall connection of hallways at around 130 mph and can stop on a dime if needed.
The Coal Eater is best known for it's acceptance of offerings of a single piece of coal. Those who travel via or must cross through the tunnel-like hallways must have this offering to feed to the approaching Coal Eater thus they will be tossed into its mouth and fall into the burning furnace located on its upper back. Residents will need to have an offering ready for every new time they see the coal eater. Once an offering is made, this creature becomes completely docile and will not cause any related harm to them until the next time when a new offering is needed.
Residents may also ride on The Coal Eater once an offering is made, making this creature a key to quick and safe travel throughout certain areas of The House.
Pronouns: It/They/Them
Danger Rating: *____ / ***__
Resident Type: Half-Wandering
About: The Coal Eater is a monstrously-sized resident of The House with a height of 71ft and a length of 213ft. It moves down a 90ft tall connection of hallways at around 130 mph and can stop on a dime if needed.
The Coal Eater is best known for it's acceptance of offerings of a single piece of coal. Those who travel via or must cross through the tunnel-like hallways must have this offering to feed to the approaching Coal Eater thus they will be tossed into its mouth and fall into the burning furnace located on its upper back. Residents will need to have an offering ready for every new time they see the coal eater. Once an offering is made, this creature becomes completely docile and will not cause any related harm to them until the next time when a new offering is needed.
Residents may also ride on The Coal Eater once an offering is made, making this creature a key to quick and safe travel throughout certain areas of The House.
???
Name: --------------
Pronouns: He/Him
Danger Rating: *____
Resident Type: Wanderer/Special Resident
About: Not much is known about -------- other than he is the guide to those who first arrive in The House. It is uncertain if he is the one who chooses new residents or is merely another obeying the orders of The House, but -------- is the only resident who can leave The House willingly and for as long as needed. He is also the only resident that remains unkillable, though he's also along the pacifist side of things, being one of the few residents to have never caused harm to another.
Pronouns: He/Him
Danger Rating: *____
Resident Type: Wanderer/Special Resident
About: Not much is known about -------- other than he is the guide to those who first arrive in The House. It is uncertain if he is the one who chooses new residents or is merely another obeying the orders of The House, but -------- is the only resident who can leave The House willingly and for as long as needed. He is also the only resident that remains unkillable, though he's also along the pacifist side of things, being one of the few residents to have never caused harm to another.
The Hunter
Name: The Hunter
Pronouns: He/Him
Danger Rating: ****_
Resident Type: Half-Wandering
About: The only resident who has successfully killed Vanta. (Bio in progress)
Pronouns: He/Him
Danger Rating: ****_
Resident Type: Half-Wandering
About: The only resident who has successfully killed Vanta. (Bio in progress)